Light and Darkness Dragon
LIGHT 8

Light and Darkness Dragon

  • ATK:
  • 2800

  • DEF:
  • 2400

  • View:
  • 8858




Cannot be Special Summoned. While face-up on the field, this card is also DARK-Attribute. Once per Chain, during either player's turn, when a Spell Card, Trap Card, or monster effect is activated: This card loses exactly 500 ATK and DEF and that activation is negated. When this card is destroyed and sent to the Graveyard: Target 1 monster in your Graveyard (if possible); destroy all cards you control, also Special Summon that monster (if any).




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 9, 2026
61± 8/ 100
Power Score
Intrinsic 61
Deck 60

Light and Darkness Dragon — Power Evaluation

Final Score: 61 ± 8 · Confidence: Medium

  • Intrinsic: 61.2 · Deck: 60.2 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Recovery / Recursion

Why it scores here

The card's main value is a repeatable, once-per-chain negate on Spell, Trap and monster effects in both turns, paid for with 500 ATK/DEF per use, so it can negate up to several chains before it runs out of stats. Its destruction clause revives a monster from the Graveyard, but it also destroys every card you control, so it works as a reset rather than card advantage. High ATK and DEF earn nothing by themselves; the score comes from the negate, the Graveyard recovery, and wide multi-archetype use, offset by the Normal-Summon-only restriction and the self-destruct line.

Axis scores

Axis Score Evidence
Accessibility 55 Level 8 Normal Summon only (cannot be Special Summoned) and appears in 400 of 400 sampled decks at 1-3 copies, but no searcher or combo route is observed (observed + inferred).
Combo & Conversion 40 Combo evidence is empty; the only conversion is the destruction line, which clears the field and revives one Graveyard monster (verified from text, no combo stats).
Resource Economy 35 No draw or search; each negate costs 500 ATK/DEF, and the destruction clause is a board-for-one revive trade (verified from text).
Effect & Interaction 80 Once-per-chain negate on Spells, Traps and monster effects during either turn, with no once-per-turn limit per the guide note, and a stat cost that caps repeat use (verified from text; guide snippet observed).
Material Utility 60 Level 8 Light body that is DARK while face-up on the field, a usable Level 8 material; no material-route stats observed (inferred from text).
Resilience & Flexibility 65 Its destruction trigger recovers a Graveyard monster, so removal does not fully end its value; it works from the field only (verified from text, inferred for the recovery value).
Deck-Building Efficiency 45 Cannot be Special Summoned and its destruction clause clears your own field, and the guide warns of Dragon lock self-restriction (verified from text + guide snippet, observed).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Recovery/Recursion. Intrinsic ≈ 61.2, Deck ≈ 60.2, Meta = provisional. Modifiers: self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Repeatable once-per-chain negate on Spells, Traps and monster effects during either turn
  • Destruction clause recovers a Graveyard monster, so the card keeps value after removal
  • Broad deck fit: 67 distinct archetypes in the sample and strong partner overlap

Weaknesses

  • Cannot be Special Summoned, so it depends on a Normal Summon
  • Each negate costs 500 ATK/DEF, so repeated use wears it down
  • Destruction clause clears your own field, which is card disadvantage unless the board is already empty

Counters / choke points

  • Stat-reduction or boards that punish a Dragon-lock self-restriction
  • Interaction that removes it from the field before its negate is used, or that kills it in a way that still triggers the destruction clause

Best use

Single-card negate on the field, plus a Graveyard recovery when the board is already spent. Decks: Dragon Ruler, Horus, Monarch, Frog, Armed Dragon, Blue-Eyes, Red-Eyes, Galaxy Photon, Nemeses. Suggested copies: 2.

Evidence & gaps

  • Verified: Once-per-chain negate on Spell, Trap or monster effects during either turn, costing 500 ATK/DEF; Cannot be Special Summoned; DARK while face-up on the field; Destruction clause: target 1 Graveyard monster, destroy all cards you control, Special Summon that monster
  • Observed: Appears in 400 of 400 sampled decks, avg 1.63 copies; Top partners include Divine Arsenal AA-ZEUS (43%) and Maxx C (34.5%); Guide notes no once-per-turn limit on the negate and a Dragon lock self-restriction
  • Inferred: The negate can be used up to several times before the ATK/DEF cost removes it; The destruction line is a board reset that is worth it only when the board is already spent; Level 8 body is a usable material for Level 8 Xyz/Synchro/Link routes
  • Data gaps: no combos supplied, so combo conversion and starter/material shares are text-only inference no usage statistics (StatisticsCard), so inclusion % is inferred from the deck sample only deck data is a card-filtered sample (all 400 contain the card), so deck counts show fit, not prevalence no banlist token; assumed 3 copies (unlimited) no dated metagame sample, so meta power is null











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